Marauder Expansion FAQ
English
Q: Can you decamp in a clearing with a Corvid Snare?
A: No. Decamp uses "Replace", which is defined as "Remove, then Place, but only if you can do both".
Q: For the second step of placing relics, do I get to choose which relics go in which clearings?
Q: The Law says I need to rule a clearing in order to battle in it, but the Learn to Play and the board do not say this. What’s going on?
A: You do not need to rule in order to battle—only to delve!
Q: If hirelings remove a relic, how do I resolve the Prized Trophy ability?
A: No victory points are awarded. If the hireling is controlled, the controlling player decides where to put the relic. If the hireling is uncontrolled, the player taking their turn decides where to put the relic.
Q: Does the Keepers’ Prized Trophies ability trigger if the Vagrant Vagabond removes a relic by using Instigate, but they’re in a coalition with the Keepers?
A: As written, no, since the Vagrant is not an enemy in this case. Why the Vagrant would want to do this is beyond me, though!
Q: During Advanced Setup what happens if there aren’t any two adjacent clearings on the map edge?
A: Return the Keepers’ advanced setup card to the box and draw new advanced setup cards until you draw a militant faction (red with swords). This faction replaces the Keepers. We will likely add general mulligan rules that mirror this as more factions get added to the game and it becomes increasingly possible to draw a faction that is impossible to set up.
Q: If I bought Mercenaries can I choose to battle the Riverfolk with Battle then Delve?
A: It depends. Riverfolk warriors do not count as enemy pieces while you have mercenaries and you can only choose to battle if there are enemy pieces in the clearing.
As a result, if there are only Riverfolk warriors in the clearing you cannot battle and may delve. If another player’s pieces or a trade post is in the clearing you must battle and you can choose to battle the Riverfolk.
Q: Can I Delve in a Governed clearing?
A: Yes, Delve is not affected by the Governors ability as it moves the token into the clearing and does not place anything.
Q: In battle, who chooses whether a hit removes the warlord or a regular warrior?
A: The Hundreds player does, matching the fact that the player taking hits chooses the order of removing buildings and tokens. So if you took two hits and you have the warlord, two warriors, and a stronghold, you could remove two warriors or you could remove one warrior and the warlord. Though we wouldn’t recommend removing the warlord early!
Q: What exactly is required for the Hundreds to oppress a clearing?
A: You need to (1) rule, (2) have a Hundreds piece there, and (3) have no enemy pieces there. For example, you do oppress with a mob and a Riverfolk Mercenary warrior. You do not oppress with only a Riverfolk Mercenary warrior. You do not oppress with a mob, a Riverfolk Mercenary warrior, and a Riverfolk trade post.
Q: Does the Rowdy mood let the Hundreds draw more cards when they use the Charm Offensive card from the Exiles & Partisans deck?
A: No. Rowdy makes you draw more cards only during your draw step in Evening.
Q: Do I declare whether I’m using my Looters before or after the defender declares that they are ambushing?
Q: Using the Bitter mood, when do I place warriors in battle with the Warlord.
A: Bitter is triggered during the “Use Before-Roll Effects” step. This is after Ambushes have been declared but before the roll. Keep in mind that you cannot place warriors in a clearing with a Snare, the Keep or in a Governed clearing.
Q: Can a hireling battle the Spring Uprising?
Q: Can I give the Exile an exhausted item?
Q: Can I give the Exile multiple items on the same turn?
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Rowdy
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Bitter