
You Must Sacrifice!
What does it mean to sacrifice something? In Root, there are plenty of mechanics that require using up your resources that could be useful elsewhere - spending cards is the most common example. But usually, the benefit is immediate and/or easily worth the cost. Sacrificing in Root instead often takes the form of policing, stalling your engine and forcing you to spend actions and resources on slowing down the leader.
But what other ways could we explore this? Maybe your faction has to permanently remove warriors from the game to build your engine. What about your hand size? Your crafted cards? Your imagination is the limit! Good luck!
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Factions
Guild of Canard Crafters
by Brendz
As The Guild of Canard Crafters, you'll be aiming to create a crafting empire spread across the Woodland. As Master Artificers, you score extra points for whenever you craft. The core of your infrastructure are your Duck Depots, which will provide you with more cards and actions every turn. More cards will allow you to Sacrifice for Supplies to help you craft even more.
You have the ability to craft valuable Monument Buildings which will earn you points over time, however if destroyed these Monuments can never be rebuilt. You will also have to manage your Fragile Supply Lines, which will require you to discard cards to deal hits as defender in clearings that don't contain your buildings.
Chancellor’s Utopia
by blbyblby
Tetacular Theocracy
by qel
King's Gambit
by fraaab
Swamp Syndicate
by Tin (The Foil)
Children of the Sun
by sirfaff
Order of the Scale
by endgamer1331
Squirrel Cell
by alexonemillion
Galvanic Cultists
by blichew
Order of the Phoenix
by blichew
Covenant of the Onyx Flame
by blichew
Church of Claw and Fang
by KingLuigiNL