Knaves of the Deepwood FAQ

English
Q: After attacking a Governed clearing do the Knaves still place acclaim?
A: Yes, the Twilight Council’s Governors ability prevents placing pieces outside of battle. Have at Thee places the acclaim token at the end of battle so it can be placed.
Q: Can the Knaves use Tunnels to move from one Captain to another Captain?
A: No. Only the acting Captain is considered a crafting piece. You can move from the acting Captain to an Acclaim token.
Q: If False Orders is used to move a Captain can the player choose to move any number of Skunk warriors?
A: No, False Orders specifies that you move exactly half of the warriors, rounded up. You may choose to move Captains or Skunks.
Q: With the Deepwood Runners ability, can you move into, out of, and between forests?
A: Yes! You can move from a clearing into an adjacent forest, from a forest into an adjacent clearing, or from a forest into an adjacent forest.
Q: When an opponent is choosing a clearing during Take It Easy, can they choose to place their warriors in a Governed clearing, a clearing with the Keep or a clearing with a Snare?
A: Only the Twilight Council, Corvid Conspiracy, and Marquise de Cat can place pieces in a Governed clearing, a clearing with a Snare, or at the Keep, respectively. If another faction chooses such a clearing the warriors will be returned to the supply.
Q: When placing a captain in a forest during Ready do the warriors in adjacent forests go back to their owner’s supply?
A: Yes, Prisoners released during Ready go back to the supply.
Q: Can you use Dash to move with the Ferry if you do not rule?
A: Yes, Dash lets you move twice ignoring rule. This includes moving with the Fery.