Riverfolk Company NEO FAQ

English
Q: How does the Card Ability Service work? What happens to Crafted Cards that require to be discarded or returned to hand?
A: When purchased, you have control of ALL the Riverfolk's Crafted Cards for a single turn. You must purchase again if you wish to use it next turn. Yes, that means Card abilities that require you to discard them are removed from the otter's possession. Yes, you can use it to reap the benefit of Coffin Makers, (you score for it on your turn and return the warriors, denying it from the otters when it's their turn.) Cards that return to hand when you use their ability are returned to the otter's hand, not yours.
Q: When can I Refund my warriors?
A: Refunds can only be conducted during the Otter's turn, at the beginning of Evening. You cannot Refund on your own turn. Every warrior Refunded grants the otters 1 VP.
Q: How does the new Settle action in Daylight work?
A: Settle is a free action and does not require you to Commit warriors to perform. It does, however, remove a precious otter warrior from the map when done, thinning your map presence.
Q: Are Trade Post tokens discarded from the game permanently when removed?
A: No. Trade Post tokens are returned to the Trade Post Track when removed from the map. If a warrior is committed on the space already, move that warrior to the commitments box. You can score repeatedly when placing Trade Posts on the map, which is why Trade Post placement VP is reduced.
Q: What are the changes to Export?
A: Export now places the extra Fund earned in the Commitments box rather than the Funds box, allowing you to still activate Protectionism on your next turn.
Q: How can enemies use your Crafting Trade Post Track?
A: They must have pieces in a clearing with a Trade Post. One Trade Post token = One crafting pip of that Trade Post token's Suit. This encourages enemy players to allow Trade Posts tokens to remain in clearings with their pieces. The Trade Post Track can only be used during the enemy player's Craft action by committing their own warriors on your empty Trade Post track slots. If another faction or yourself has already committed warriors to a crafting slot, that slot cannot be used until it is cleared on the otter's Gather Funds turn. Protectionism still activates if no funds are placed in your Funds box, even if your Trade Post Track is full of enemy funds.
Q: How does Standard Setup/Advanced Setup Work?
A: You may choose to place Trade Post tokens in however many river clearings you want, but you are restricted to ONLY 4 otter warriors. You may concentrate all those 4 otter warriors in one clearing with a trade post, or you may choose to split those 4 otter warriors amongst all river clearings. It all depends on how greedy you want to open the game. Just do keep in mind that your greed could be punished and enemy factions could punish you by destroying your Trade Posts tokens, or maybe they might actually use them to get those T1 crafts kickstarted. You can also setup in a single clearing with all your warriors concentrated there. It just comes down to how confident you are feeling in your salespitch and if you think you have customers who will be purchasing or using your services. Very thematic too. No ADSET yet. (as of ver 0.3)