Law of Root

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AOH.1 OVERVIEW

The AI-Overlord of the Hundreds is the most vile and ruthless bot to clank through the Woodland. If cornered it will destroy your warriors. However, if you stay out of its way it will score uncontrollably! Think twice before crafting items, and squash greedy mobs which target the ruins. Don't let the Hundreds have uncontested territory, and watch out if warriors begin to build up at the Warlord!

AOH.2 FACTION RULES AND ABILITIES

AOH.2.1
The Warlord.
Your warlord is a warrior that cannot be removed outside battle, moved outside your turn, or placed except with Anoint.
AOH.2.2
Looters.
Any time you battle an opponent who has any items in their Crafted Items Box, if you rule the clearing you are battling them in, you deal no rolled hits, but they do. At the end, take an item from their Crafted Items (you do not have to rule at the end of a battle to take an item.)
AOH.2.3
The Hoard.
Instead of a Crafted Items box, the Hundreds have the Hoard box. This has two tracks, Command and Prowess. Each track displays which items must be placed on it.
I
Gaining Items.
When the Hundreds gain an item, they put it in the leftmost empty Command or Prowess space based on the item type; if there is no such empty space, they must permanently remove the gained item, and they score one victory point.
II
Prowess.
The number of items on the Prowess track determines their Prowess, which affect various parts of their rules. With no items, they have 1 Prowess; with one or two items, they have 2; with three items, they have 3; with four items, they have 4.
III
Command.
The number of items on the Command track determines their Command behaviour, which they use for their Command the Hundreds step in daylight. With no items, they do default behaviour (see AOTH.5.1); with one or two items, they Battle then Build; with three items, they Battle then Build then Move; with four items, they Battle then Build then Move then Battle in the destination clearing aƴer moving. (If the move action doesn't occur, no destination battle occurs either. Battle in the destination clearing as per the command action.) (AOH.5.1 - Command the Hundreds)

AOH.3 FACTION SETUP

AOH.3.1
Step 1: Gather Pieces.
Form supplies of 20 warriors, 1 warlord, and 6 strongholds.
AOH.3.2
Step 2: Garrison.
Place your warlord, four warriors, and one stronghold in a random corner clearing that is not the starting corner clearing of another player and, if possible, is diagonally opposite from a starting corner clearing. įis is your starting clearing.
AOH.3.3
Step 3: Place Items.
Place the four "R" items randomly under the ruins unless this has already been done.

AOH.4 BIRDSONG

Your birdsong has five steps in the following order.
AOH.4.1
Raze.
At each mob, remove all enemy buildings and tokens, take an item from the ruin in the clearing, if any, and remove the ruin if you took its last item. After resolving all mobs, you must roll the mob die once and place a mob in a matching clearing that has no mob token but is adjacent to a clearing with a mob token. (if there are no such clearings do not place a mob.)
I
First Tie for Target Clearing.
a matching Clearing with a ruin.
II
Second Tie for Target Clearing.
the matching clearing with the most enemy buildings and tokens.
III
Third Tie for Target Clearing.
the lowest priority matching clearing.
AOH.4.2
Recruit.
Place warriors equal in number to your Prowess into the clearing with your warlord. įen, place warriors in each clearing with any strongholds, one warrior per stronghold there.
AOH.4.3
Reveal Order.
Draw and reveal an order card.
AOH.4.4
Craft Order.
If the order card shows an available item, craft it and gain the item as per AOTH.2.3.I. (the Hundreds do not score any points for crafting) (AOH.2.3.I - Gaining Items)
AOH.4.5
Anoint.
If the warlord is not on the map, you must replace a Hundreds warrior, in the clearing with the most Hundreds warriors, with the warlord. If you cannot, you must place the warlord in the clearing with the fewest enemy warriors.
I
Bolster.
If the warlord was placed with Anoint this turn and the Warlord is the only hundreds warrior in its clearing, take the entire recruit action (AOTH.4.2) again. (AOH.4.2 - Recruit)

AOH.5 DAYLIGHT

Your Daylight has two steps in the following order.
AOH.5.1
Command the Hundreds.
in each ordered clearing, take all actions listed under your items on the command track. (H.2.3.III) If you currently have no command items, Build then, if you didn't place a stronghold for any reason Battle. Whenever the keywords Move, Battle or Build are used in the Command the Hundreds step, (such as above, or on the Command track) take the below actions.
I
Move.
all but two warriors to a clearing closer to your warlord's clearing. Closer meaning the number of moves it would take to reach the warlord’s clearing are fewer than the warriors’ current clearing.
a
First Tie for destination clearing.
The clearing with more Hundreds warriors.
II
Battle.
the player with the most buildings or tokens in the clearing. (including zero)
III
Build.
if you rule this clearing and there is no stronghold, place a stronghold. (the Hundreds bot may only have one stronghold per clearing)
AOH.5.2
Advance the Warlord.
Do the following steps as many times as prowess, starting from the beginning, check for a battle, then for advance, then for retreat, each time up to prowess. If there are any enemy pieces in your warlord's clearing, Battle (as per AOTH.5.1.II) in that clearing. Otherwise: If there are 4 or more Hundreds warriors, not including the warlord, in the same clearing as the warlord, Advance as per below. If you have not Battled or Advanced, Retreat as per below. (AOH.5.1.II - Battle)
I
Advance.
Move the warlord with all but 2 Hundreds warriors (you should always be moving at least 2 warriors in addition to the warlord) to a clearing that you do not rule then Battle there. (as per AOTH.5.1.II) (AOH.5.1.II - Battle)
a
First Tie for Destination Clearing.
such a clearing with the fewest enemy warriors.
b
Second Tie for Destination Clearing.
such a clearing matching the order card.
c
ĭird Tie for Destination Clearing.
such a clearing of lowest priority
d
No such clearing.
If the Hundreds rule all clearings adjacent to the warlord, move to the clearing you rule with the most enemy pieces, then the lowest priority clearing.
II
Retreat.
Move the warlord to a clearing with more Hundreds warriors than its current clearing, then Battle there. (as per AOTH.5.1.II) (AOH.5.1.II - Battle)
a
First Tie for Destination Clearing.
such a clearing with the most Hundreds warriors.
b
Second Tie for Destination Clearing.
such a clearing of lowest priority
c
No such clearing.
If no adjacent clearing has more Hundreds warriors than the warlord’s clearing, stop Advance the Warlord and proceed straight to evening

AOH.6 EVENING

Your Evening has three steps in the following order.
AOH.6.1
Incite.
Place a mob token in a clearing without a mob token, that has a ruin, or the warlord, and a Hundreds warrior. (including the warlord)
I
First Tie for Target Clearing.
such a clearing with a ruin.
AOH.6.2
Oppress.
Score 1VP per clearing you rule that has a Hundreds piece and no enemy pieces.
AOH.6.3
Discard.
Discard the order card