Ego.
Ego is always placed from the Ego track, and it is placed in Chameleandroid’s clearing, though it cannot be placed where there are restrictions preventing such (e.g. The Keep or a snare). If you try to place ego and cannot (such as in a clearing with The Keep or a snare) you score 3 points for each ego you could not place. Ego always moves with Chameleandroid, ignoring all effects that might prevent Ego from being moved while Chameleandroid moves. Ego on the map always goes wherever Chameleandroid, goes however Chameleander goes. Once per turn, if an effect would try to target Chameleandroid for removal or replacement, remove an ego instead and resolve the effect (e.g. if Lizards try to convert Chameleandroid, an ego token is removed and they place a Lizard warrior in your clearing). If additional effects after the first on a turn try to target Chameleandroid for replacement or removal, they fail. Once per turn, if an effect would give Chameleandroid 1 or more warriors in any clearing by allowing you to place warriors from your supply or allowing you to replace another game piece with a warrior in your supply, instead place an ego token in your clearing, even though you have no warriors in your supply, and score the victory points listed on the space uncovered on your faction board. Any additional effects after the first that allow you to place warriors from your supply fail to let you place ego this way. If an effect only triggers when a warrior is removed, it cannot be enacted by attacking the Chameleander warrior (Vagabond, for example, cannot go hostile with Chameleander by attacking them) but if the effect is meant to also work against the Vagabond, then it can be applied to Chameleandroid too (e.g. if an effect is activated by removing a warrior or damaging a vagabond item, then removing an ego token would be the equivalent of such interactions).