Law of Root

English

11.1 OVERVIEW

11.2 FACTION RULES AND ABILITIES

11.2.1
Nimble.
11.2.2
Embedded Agents.

11.3 FACTION SETUP

11.3.1
Step 1: Gather Warriors and Plots.
11.3.2
Step 2: Scatter.

11.4 BIRDSONG

11.4.1
Set Order.
11.4.2
Craft.
11.4.3
Recruit.
I
First Tie for Target Clearing.
II
No Warriors Left in Supply.
11.4.4
Flip Plots.

11.5 DAYLIGHT

11.5.1
Battle.
I
First Tie for Defender.
11.5.2
Move.
I
First Tie for Destination.
II
No Destination.
11.5.3
Plot.
11.5.4
The Plot Thickens.
I
First Tie for Target Clearing.

11.6 EVENING

11.6.1
Score.
11.6.2
Discard Order.

11.7 PLOTS

11.7.1
Bomb.
11.7.2
Snare.
11.7.3
Extortion.
11.7.4
Raid.

11.8 BOT INTERACTIONS

11.8.1
Bomb.
11.8.2
Snare.