The Duchy has begun their invasion of the Woodland from the great lands below, emerging from fresh tunnels at a moment's notice. As they secure their foothold, their ministers will grow bold and add to the Duchy's capabilities. Punish them by destroying their buildings, driving them back into the dark.
10.2 FACTION RULES AND ABILITIES
10.2.1
Cost of Errors.
Whenever any number of Duchy buildings are removed, remove the crown from the minister with a crown closest to the bottom.
10.2.2
The Burrow.
THE BURROW is an unsuited clearing adjacent to each clearing with a tunnel token. Non-Duchy pieces cannot b e placed in or moved into the Burrow. The Duchy always rules the Burrow (even with no pieces there). (As normal)
10.3 FACTION SETUP
10.3.1
Step 1: Gather Pieces.
Form supplies of 20 warriors, 3 tunnel tokens, and 9 crowns.
10.3.2
Step 2: Prepare the Burrow.
Place the Burrow board near the map.
10.3.3
Step 3: Surface.
Place 2 warriors and 1 tunnel in a corner clearing that is not the starting corner clearing. Then place 2 warriors in each clearing adjacent to the chosen corner clearing, except the Burrow.
10.3.4
Step 4: Fill Buildings Tracks.
Place 3 citadels and 3 markets on your matching Building spaces.
10.3.5
Step 5: Sway Starting Ministers.
Draw 2 cards and discard them. For each, place a crown on the topmost matching unswayed minister on your faction board.
10.4 BIRDSONG
Your Birdsong has three steps in the following order.
10.4.1
Set Order.
Reveal the top card of the deck as the order card.
10.4.2
Craft.
Craft the order card, scoring one victory point, if it shows an available item.
10.4.3
Recruit.
Place two warriors, plus one per Mole icon showing on your faction board, into the Burrow.
10.5 DAYLIGHT
Your Daylight has four steps in the following order.
10.5.1
Dig.
If the Burrow has four or more warriors, place a tunnel in an ordered clearing that has no tunnel and no Duchy buildings, then move four warriors from the Burrow to that clearing.
I
First Tie for Target Clearing.
If the order is not a bird, target such a clearing with the most empty building slots, then the fewest warriors. If the order card is a bird, target such a clearing with the most enemy buildings and tokens.
II
No Tunnel in Supply.
If you have no tunnels in your supply to place, take a tunnel from the clearing with the fewest Duchy warriors in order to place it.
10.5.2
Battle.
Battle in each ordered clearing.
I
First Tie for Defender.
Battle the player with the most buildings there, then the most pieces there, then the most points there.
10.5.3
Build.
In the clearing you rule with the most Duchy warriors, place a citadel if you have nine or more warriors in your supply, or otherwise place a market. If you cannot place a building and have any buildings on your faction board, score one victory point.
10.5.4
Act with Ministers.
Take the actions of all swayed ministers, from top to bottom. (The Captain and Foremole have abilities. Do not take actions for them.)
10.6 EVENING
Your Evening has four steps in the following order.
10.6.1
Rally.
In each ordered clearing with no Duchy buildings and two or fewer Duchy warriors, move all Duchy warriors there to an adjacent clearing with a Duchy building. Then, in each clearing you rule, take all but four Duchy warriors from that clearing and place them in the Burrow.
I
First Tie for Destination.
Such a clearing with the fewest Duchy warriors.
II
No Such Destination.
If there is no adjacent clearing that has Duchy buildings, instead take all Duchy warriors there and place them in the Burrow.
10.6.2
Score.
Score one victory point per market on the map.
10.6.3
Sway.
Place a crown on the topmost ordered minister that has no crown. If no minister is ordered (including if the order is a bird), place a crown on the bottommost minister that has no crown.
10.6.4
Discard Order.
Discard the order card.
10.7 MINISTERS
10.7.1
Captain.
As attacker in battle, deal an extra hit if the battle clearing has a tunnel. (This is an ability.)
10.7.2
Marshal.
Place a warrior in the clearing that has fewest Duchy warriors and at least one Duchy building.
10.7.3
Foremole.
In your Recruit step, place one more warrior in the Burrow. (This is an ability.)
10.7.4
Brigadier.
If the Burrow has three or more warriors, take the Dig action. For this Dig action, its First Tie for Target Clearing is "such a clearing with the most enemy buildings or tokens."
10.7.5
Banker.
Take the Build action.
10.7.6
Mayor.
Remove a Duchy warrior from the clearing you rule that has the most Duchy warriors. If you do, score on victory point.
10.7.7
Earl of Stone.
Score one victory point per citadel on the map.
10.7.8
Baron of Dirt.
Score one victory point per market on the map.
10.7.9
Duchess of Mud.
Score two victory points if all tunnels are on the map.