Initiate a battle in a clearing whose suit matches this column's suit. The defender is the player with the most buildings there
(even zero). If this column has more cards than each other column, you deal one extra hit.
a
First Tie for Target Clearing.
Such a clearing with no roost.
b
Second Tie for Target Clearing.
Such a clearing with the most defenseless buildings.
c
Third Tie for Target Clearing.
Such a clearing of lowest priority.
d
Such a player with the most pieces there.
e
Such a player with the most victory points.