Foul Stench.
At the end of each enemy's Evening, they must move all their warriors and pawns from each clearing with a scent mark, regardless of who rules their origin or destination clearing, until all their warriors and pawns are in clearings without scent marks.
(
4.2.1 - You Must Rule.)
a
Moving into Scent Marks.
Enemies may choose to move into a clearing with a scent mark
(even if a clearing without a scent mark is available to move into).
b
Fleeing Crowd.
When moving from a scent mark, the enemy must move as many of their pawns and warriors as possible together.
c
Movement Restrictions.
If an enemy cannot move warriors or pawns from a clearing with a scent mark due to another effect
(such as the Covid’s snare), they ignore those warriors and pawns for Foul Stench’s completion.
d
Clockwork Nose.
When moving from Foul Stench, bots will move to the clearing with the most pieces and no scent marks. If there are no adjacent clearings without scent marks, they do not move.