Law of Root

English

3. Victory

3.1 HOW TO WIN

The first player to reach 30 victory points immediately wins the game. If multiple players reach 30 or more victory points simultaneously, the player taking the current turn wins.

3.2 SCORING VICTORY POINTS

Each faction has a unique way to score victory points, but any faction can score victory points as follows.
3.2.1
Removing Buildings and Tokens.
Whenever you remove an enemy's building or token, you score one victory point.
3.2.2
Crafting Items.
Whenever you craft an item, score the victory points listed on the card. birdrat (4.1 - Craft)

3.3 DOMINANCE CARDS

The deck has for dominance cards, which let you win the game without scoring 30 victory points.
3.3.1
Activating.
During your Daylight, if you have at least 10 victory points, you may ACTIVATE a dominance card in your hand by placing it in your play area. Remove your score marker from the score track. You can no longer score victory points. vb
I
Mouse, Rabbit, or Fox Dominance.
You win the game immediately if you rule three clearings of the suit matching the activated dominance card at the start of your Birdsong.
II
Bird Dominance.
You win the game immediately if you rule two clearings in opposite corners at the start of your Birdsong.
3.3.2
Activated Cards.
An activated dominance card does not count against your hand limit, and it cannot be removed from play. You cannot replace an activated dominance card with a different one.
3.3.3
Using Dominance Cards.
A dominance card can be spent for its suit. Anytime a dominance card would be placed in the discard pile, instead place it newar the map to show it is AVAILABLE to be taken. lizard
3.3.4
Taking Available Cards.
During your Daylight, you can take an available dominance card into your hand by spending a card of matching suit. You cannot treat an available bird dominance card as non-bird suit.