Cirque du Mallard

Duck Faction by Brendz
November 2, 2025
Showmen who make the world their stage, the Cirque plan to make conquering the forest their greatest performance yet
A duck themed faction based around placing event tokens, each of which grant different abilities, and promoting them to increase their effectiveness and score points. As travellers from a far off land, you start your turn as the Cirque du Mallard by placing 2 warriors on opposite sides of the board. In Daylight you may craft using placed events, then use up to 3 actions to place events in clearings you rule, move warriors (and optionally an event with them) or promote an event by removing a warrior from the same clearing. In Evening you battle by discarding cards matching clearings then activate events in order. First Gladiator Arena gives points if hits were dealt in its clearing, then Circus lets you recruit extra warriors in its clearing by discarding a matching card then Gambling House lets you draw extra cards at the end of your turn. After activating an event, it must be moved to an adjacent clearing if possible (ignoring rule). The Cirque perform combat best in front of an audience, with their House Edge ability giving them an extra hit if their die shows on odd number as attacker in clearings with an event. They also gain 1 point for each promoted event per turn. Co-designed with racsopacso

Insurgent Faction (2 Reach)

Complexity
Moderate
Aggression
High
Card Wealth
Moderate
Crafting Ability
Low
Board image