Made of Metal.
ROBOTS cannot be removed from the map. The pieces themselves are not considered warriors, but the
GEARS located on each
ROBOT’S R.S.I. (placed there from right to left) are to be
TREATED as warriors in that
ROBOTS clearing
(for hits, for rule, movement – movement does move pawn.) i.e... If the birdbot had two
GEARS on its
R.S.I, the clearing with the birdbot is considered to have at least two of your warriors in it. It can rule with two warriors. It can deal or take 2 hits with those warriors, and it can move with those warriors to adjacent clearings. If the wolfbot was present in the same clearing and also had two
GEARS on its
R.S.I., you would consider there to be a total four warriors in that clearing until one robot moved, was repaired or was dealt hits.
For each hit taken, the leftmost gear from that
ROBOT’S R.S.I. is removed and place it in their clearing, ignoring restrictions.
(Imagine punching a vending machine and having coins - your GEARS, worth victory points to other players - spill onto the ground.) Whenever a
ROBOT’S R.S.I. is empty - and the broken sword and sideways warrior is uncovered - lay that
ROBOT on its side
(until repaired) to show that it is
BROKEN.
(
OMT.5.1.II - Repair.)